
The most powerful weapons are superweapons. The special weapons are more powerful than regular weapons and often offer special abilities. In addition to normal weapons, each team (during team creation) chooses a special weapon which becomes available to them after a certain number of turns.

Depending on game options, additional weapons may randomly fall onto the terrain in airdropped and teleported Crates. Some weapons may not become available until a certain number of turns pass. In a normal match, all teams begin with the same weapons, based on the chosen weapon set. Others are more fanciful and cartoon-like, such as the Sheep, which serves as a mobile explosive, or the Skunk, which releases poisonous gas. Some are based on real-life arms, such as the Bazooka, Grenade, and Shotgun. The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as Air Strike-based attacks. A Worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level. When hit with a weapon, the Worm will lose health depending on the power of the weapon and the directness of the hit. The objective of a traditional match is to defeat all opposing teams by killing their Worms, although in the campaign some missions have other objectives (such as collecting a specific Crate).Įach Worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in Campaign levels). Worms can walk and jump, as well as (when the proper items are available) swing by the Ninja Rope, Parachute, Teleport, and Bungee.



During a single turn, a team can only move one of its Worms (unless the Select Worm item is used). 1.2 Weapon differences between versionsĪs always, game-play is turn-based, with each team moving in sequence (which is determined randomly) across a two-dimensional terrain.
